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Windmill Valley

Windmill Valley

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It's the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them primarily built to dry the lowlands, called Polders. Between the windmills there are fields filled with colorful tulips, a flower that was once a part of the turbulent history of the first financial bubble, now quintessential part of the Dutch landscape, especially on the famous Bloemen Route (Flower Route).

Windmill Valley, a game inspired by the Bloemen Route, gives you a unique opportunity to become a tulip farmer and entrepreneur. You will build and enhance your windmills, looks for new tulip bulbs to plant, and try to get an edge with hired help and lucrative contracts.

Let your blooming fields make your competitors green with envy!

  1. Rotate your Wheels to select an action
  2. Fill your Patches with Tulips
  3. Add Windmills to the Polders to gain benefits and build a network
  • Ages: 14+
  • Players: 1-4
  • Game Length: 45-90 Minutes

Contents:

  • 1 Main Board
  • 4 Windmill Boards
  • 4 Farm Boards
  • 36 Windmill Tokens (9 Per Player Color)
  • 20 Player Markers (5 Per Player Color)
  • 4 Player Aids
  • 14 "X" Tiles
  • 1 Calendar Limit Tile
  • 24 Common Wheel Enhancement Tiles
  • 12 Uncommon Wheel Enhancement Tiles
  • 12 Unique Wheel Enhancement Tiles
  • 1 Floodgate Marker
  • 1 Water Level Marker
  • 3 Neutral Markers
  • 40 Tool Tokens
  • 200 Tulip Bulbs (40 In Each Of 5 Colors)
  • 30 Farm Enhancement Cards
  • 6 Starting Farm Enhancement Cards
  • 4 Foreign Trade Cards
  • 20 Gardener Cards (For Solo Mode)
  • 1 Overlay tile (For Solo Mode)

Mechanisms:

  • End Game Bonuses
  • Market
  • Multi-Use Cards
  • Network and Route Building
  • Rondel
  • Solo / Solitaire Game
  • Variable Player Powers
  • Variable Set-up
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