Six Sojourns
Six Sojourns
5.0 / 5.0
(1) 1 total reviews
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Six Sojourns is a reimagining of Eight-Minute Empire. It's a short area control game full of tough choices, creative strategy and tactics, and high player interaction.
Your goal in Six Sojourns is to grow your family and broaden their influence. Players take turns selecting a card from five on display. Each card has actions that let players build houses, gain ships, move, and gain new family members. The cards also have special abilities and sets of icons that represent your family's expertise in various trades: cooking, carpentry, sewing, shoe-making, art, blacksmithing, and jewelry. Each game, you only select nine cards, and you'll be faced with meaty choices each turn as you focus on trades, abilities, or the map.
When all players have 9 cards, the game ends. Players count victory points and the player with the most points wins.
Each sojourn adds new cards and rules to the game. You can customize your experience by playing the six journeys as a campaign or play through each sojourn in order!
Players: 2–4
Play Time: 30–60 Minutes
Ages: 8+
Product Highlights:
- Area Majority / Influence
- Area Movement
- Open Drafting
- Scenario / Mission / Campaign Game
- Set Collection
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This was my number one must have from GenCon this year. The wife and I attended a learn to play event (in which she won the game, and took a copy home) and had an absolutely amazing time! This game FINALLY replaced Catan with our friends that aren’t into anything beyond that or ticket to ride level. There is so much replayability here with the two maps and many mini “expansions” that come in the box, it has an amazing value! Red Raven has done it again with this one! We must have played about 10-15 times already since we got our copy last month. We love it!