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Shikoku 1889

Shikoku 1889

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Japan's period of sakoku (鎖国, "locked country") has ended. The Meiji Restoration is underway and an explosion of technology has overtaken the country, with the locomotive as the leading symbol of modernization. The island of Shikoku is no exception as railway operations emerge around the island and entrepreneurs attempt to make their fortune.

In Shikoku 1889, you play the role of these entrepreneurs, starting and operating railways corporations to build Shikoku's railway network with the hopes that you will have amassed more wealth than any of your competitors by the end of the railway revolution.

Shikoku 1889 is a re-release of the classic 18xx title "1889: History of Shikoku Railways." For nearly 2 decades, 1889 has been considered to be the best introduction to the 18xx genre for its short playtime and simplicity to teach. Even though Shikoku 1889 is simple enough to be your first 18xx experience, it has an incredible depth that will take many plays to unpack.

  • Ages: 14+
  • Players: 2-6
  • Game Length: 120-240 Minutes

Mechanisms:

  • Auction / Bidding
  • Hexagon Grid
  • Market
  • Network and Route Building
  • Ownership
  • Stock Holding
  • Tile Placement
  • Victory Points as a Resource
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