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Paranoia RPG: The Accomplice Book
Paranoia RPG: The Accomplice Book
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You know how RPGs create a companion book full of extra rules, ideas and things that couldn’t fit inside the core rulebook? The same happened here, but Paranoia does not work well with 'companions'. Introducing the Accomplice Book, GMs can find rules, secret societies and more from older editions (hello commendation points); alternate rules for those who want crunchier combat or stat-based initiative (hello hit points); new ideas such as Treason Circles and more gear (hello Troubleshooter slang); several tables for GMs to randomly pick locations important to Troubleshooting (hello plug-n-plays); and the old Mission Blender to randomly create entire missions! It even comes with an updated equipment list combining the new stuff with gear from the corebook. Plus there's the quality, uplifting text written by Famous Game Designers with more words than common sense.
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