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Pampero

Pampero

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With no natural resources, and not wanting to rely heavily on importing energy from its neighboring countries, the government of Uruguay has set forth incentives to improve the generation and distribution of power throughout the nation.

The first priority is to improve the power supply for the rural areas that make up most of the country. Next: Improve power delivery in general, both to metropolitan and remote areas.

Fortunately for you and your company, the strong winter wind called Pampero blows across Uruguay, making it prime territory to generate power via wind turbines. Some of the rural areas could even supplement their power supply with solar energy.

Pampero is a hand-management, card-driven, action-selection game, demanding high levels of strategic planning. Each player must balance their income, energy supplies, and action cards to best fulfill each game's variable scoring criteria.

You must expand your power grid and fulfill energy requirements throughout the country to become the most profitable player!

  • Ages: 14
  • Players: 1-4
  • Game Length: 120+ Minutes

Contents:

  • 1 Game Board
  • 4 Company Mats
  • 4 Dual-layer Grid Boards
  • 1 Dual-layer Solo Grid Board
  • Wooden Tokens
    • 44 Wind Farms
    • 28 Electrical Towers
    • 20 Bulldozers
    • 108 Transformers
    • 4 Energy Trackers
    • 8 Turn Markers
    • 24 Batteries
    • 20 Income Markers
  • 1 Long Game Overlay
  • 1 Tower onus Board
  • 36 Tower Bonus Tiles
  • 20 Scoring Tiles
  • 31 Solar Contract Tiles
  • 12 Venture Capital Tiles
  • 10 Remote Contract Tiles
  • 31 Contract Tiles
  • 4 Starting Connection Tiles
  • 6 Zone A Connection Tiles
  • 6 Zones B/C Connection Tiles
  • 9 Argentina Foreign Market Cards
  • 9 Brazil Foreign Market Cards
  • 32 Starting Action Cards
  • 18 Specialist Action Cards
  • 18 Specialist Scoring Cards
  • 18 Tarot-sized Solo Cards
  • 75 Money Tokens
  • 1 Rulebook
  • 4 Player Reference Books
  • 1 Solo Rulebook

Mechanisms:

  • Action Retrieval
  • Deck, Bag, and Pool Building
  • End Game Bonuses
  • Hand Management
  • Income
  • Loans
  • Point to Point Movement
  • Set Collection
  • Turn Order: Stat-Based
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