Merchants Cove Bundle (Includes Secret Stash Expansion)
Merchants Cove Bundle (Includes Secret Stash Expansion)
Pickup currently unavailable at Vault of Midnight Ann Arbor
Merchants Cove is a highly asymmetrical Eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove's piers - the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase their shop's efficiency, and - most importantly - get rich!
Though the merchants work independently in their specialized shops, they compete against each other to attract customers, influence the demands for goods, and secure sponsorships from the four faction halls. To get an edge, merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners, they can gain leverage from the corrupt lair of rogues - but at what cost? After three days of selling at the markets, the wealthiest merchant shall be declared the winner!
Secret Stash Expansion
Had a long trip?! Come on in and drunk until your sea legs fall off at the Cove Trove!
As innkeeper Mr. Nasty (of Cavern Tavern fame), you'll need to pour drinks for thirsty customers and make beds for those travelers who are exhausted after a long day at the market. Properly preparing your rooms and selecting which drinks to have on tap will be the keys to a full house and fistfuls of profits.
But be warned, unhappy customers are quick to anger and will inevitable start trouble, tarnishing the establishment's reputation!
- Ages: 14+
- Players: 1-4 (5 with the Secret Stash Expansion)
- Game Length: 60-90 Minutes
Contents:
- 1 Rulebook
- 1 Main Board
- 1 Adventurer Bag
- 52 Adventurer Meeples
- 13 Red Warriors
- 13 Green Bards
- 9 Blue Wizards
- 9 Yellow Nobles
- 8 Grey Rogues
- 6 3-D Cardboard Boats
- 12 Plastic Rock Rose Gems "+100 Gold"
- 5 Merchant Banners & Plastic Standees
- 36 Townsfolk Cards
- 12 Locals
- 12 Mercenaries
- 12 Sailors
- 3 Rogue Cards
- Criminals
- Cultists
- Robbers
- Secret Stash Contents:,
- 1 Rulebook
- 12 Corruption Cards
- 11 Rogue Cards
- 48 Townsfolk Cards
- 8 Grey Rogue Goods
- 3 3D Cardboard Boats
- 1 "2-seater"
- 2 "5-seaters"
- 8 Boat Setup Cards
- 4 Halls of Plenty Tiles
- 1 Lair of Villainy Tile
- 1 Dragon Island Festival Tile
- 5 Faction Leader Meeples
- 12 Solo Challenge Cards
- 1 Scenario Booklet
- 4 Merchant Cards
- 60 Corruption Cards
- 2 Wooden Mice
- 1 Wooden Market Phase Indicator
- 5 Gold Trackers
- 5 Timepieces
- 2 Double-sided Adventurer Tokens
Mechanisms:
- Commodity Speculation
- Dice Rolling
- Tile Placement
- Time Track
- Variable Player Powers
- Worker Placement