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Asmodee Editions, LLC

Dune: War for Arrakis

Dune: War for Arrakis

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Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. The devious House Harkonnen, with the backing of imperial House Corrino, must battle the remnants of House Atreides, who are allied with the desert Fremen, for control of Arrakis and its most precious resource: the spice melange.

In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad'Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach.

While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions.

  • Ages: 14
  • Players: 1-4
  • Game Length: 120+ Minutes

Contents:

  • 74 Harkonnen Miniatures
    • 1 Baron Harkonnen
    • 1 Beast Raban
    • 1 Feyd-Rautha
    • 1 Captain Aramsham
    • 1 Gaius Helen Mohiam
    • 1 Shaddam IV
    • 1 Thurfir Hawat
    • 6 Bashar Leaders
    • 44 Regular Units
    • 12 Elite Units
    • 8 Sardaukar
    • 6 Ornithopters
    • 8 Harvesters
    • 3 Carryalls
  • 55 Atreides Miniatures
    • 1 Paul Atreides
    • 1 Paul-Maud'Dib
    • 1 Lady Jessica
    • 1 Revered Mother Jessica
    • 1 Stilgar
    • 1 Chani
    • 1 Gurney Halleck
    • 1 Alia
    • 12 Naib Leaders
    • 16 Regular Units
    • 8 Elite Units
    • 6 Fedaykin
    • 4 Sandwoms
    • 1 Wild Maker
  • 1 Spice Must Flow Board
  • 6 Player Dashboards
  • 3 Family Atomics Tokens
  • 3 Prescience Markers
  • 3 Imperium Markers
  • 1 Supremacy Marker
  • 1 Spice Reserve Token
  • 28 Deployment Tokens
  • 16 Wormsign Tokens
  • 5 Bene Gesserit Tokens
  • 6 Ecological Testing Station Tokens
  • 14 Settlement Tokens
  • 6 Cone of Silence Tokens
  • 12 Action Dice
  • 12 Combat Dice
  • 72 Planning Cards
  • 18 Leader Cards
  • 16 Prescience Cards
  • 6 Secret Objective Cards
  • 2 Reference Cards
  • 3 Imperium Ban Cards
  • 8 Solo Mode Tactical Cards

Mechanisms:

  • Area Majority / Influence
  • Area Movement
  • Dice Rolling
  • Die Icon Resolution
  • Events
  • Simulation
  • Team-Based Game
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