Duel of Meloch
Duel of Meloch
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Duel of Meloch combines two existing games, Scythe and Expeditions. One player uses the Scythe rules and components (including a new faction and player mat found here); the other player uses the Expedition rules (including a new mech, character, and companion found here). The duel takes place in a tight space on a new double-sided map - only 10 locations and 2 lakes - so every turn is crucial.
All existing Scythe factions and player mats (along with most encounter cards) plus all existing Expeditions mechs, characters, and companions (along with most discovery cards) are compatible with Duel of Meloch. Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions.
Players: 1-2
Play Time: 45 minutes
Ages: 14+
This game can be played on its own or combined with Scythe or Expeditions for enhanced play.
Contents:
- 1 Double-Sided Rubber Playmat (aka the "Board")
- 20 Cardboard Coins
- 9 Map Tokens (AKA Encounter Tokens)
- 1 Double-Sided Triumph Track
- 10 Meloch Cards
- 1 Tournament of Meloch Sheet
- Scythe Player:
- 1 Rule Summary Guide
- 20 Resource Tokens
- 3 Factory Cards
- 60 Combat Cards (New Design)
- 6 Encounter Cards
- 5 Miniatures
- 31 Wooden Tokens
- 1 Faction Mat
- 1 Player Mat
- 1 Power Dial
- 1 Alliance Token & 1 Home Base Tile (these are not used in Duel of Meloch)
- Expeditions Player:
- 1 Rule Summary Guide
- 1 Power Dial (a New Addition just for Duel of Meloch)
- 12 Corruption Tokens
- 15 Workers
- 30 Discovery Cards
- 3 Starting Cards
- 1 Mech Miniature & 1 Base Snap
- 8 Wooden Tokens
- 1 Mech Mat
- Automa Components:
- 1 Progress Track Tile
- 1 Triumph Track Overlay Tile
- 20 Automa Cards
- 6 Phase Cards
- 4 Double-Sided Player Aid Cards
Product Highlights:
- Card Play Conflict Resolution
- Hexagon Grid
- Solo / Solitaire Game
- Variable Player Powers
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