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Civolution

Civolution

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Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos. When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a complex strategy game by Stefan Feld where players trigger actions from an ever-evolving technology matrix utilizing a novel dice selection mechanic. Each player must navigate a path to victory through careful development across disciplines represented by 160 unique research cards. Players will explore the map, search for resources and food, build structures, and evolve their tribes over multiple eras.

Delightfully epic in scope, you will explore only a fraction of the game's seemingly infinite possibilities each time you play; what will you choose to create today?

  • Ages: 14
  • Players: 1-4
  • Game Length: 90-180 Minutes

Contents:

  • 4 Consoles
  • 2 Game Boards
  • 224 Cards
  • 8 Continent Tiles
  • 24 Site Tile
  • 38 Dice
  • 80 Tribes
  • 16 Settlements
  • 12 Farms
  • 8 Boats
  • 200 Octagonal Markers
  • 28 Stackable Discs
  • 18 Material Tiles
  • 12 100-point Tokens
  • 16 Territory Tokens
  • 9 Scoring Tiles
  • 60 MOdule Tiles
  • 65 Goal Chips
  • 25 Income Chips
  • 12 Attribute Chips
  • 1 Starting Monolith
  • 4 Frame Pieces
  • 3 Bags
  • 8 Dividers
  • 1 Rulebook
  • 1 Glossary
  • 4 Overview Booklets

Mechanisms:

  • Area Movement
  • Dice Rolling
  • Events
  • Hand Management
  • Income
  • Modular Board
  • Open Drafting
  • Pattern Building
  • Tech Trees / Tech Tracks
  • Track Movement
  • Variable Set-up
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